name = Hypnodisc
preview = hypnodisc_preview.bmp
dir = hypnodisc
model = hypodisc.gmf
type = weapons
base = Component
passthru = collision
normal = true 1 1 1  1 1 1
piercing = .2
concussion = .2
fracture = 40
hitpoints = 17000
description = .
damagesounds = sounds\snowplow_hit.wav
attachsound = sounds\cmp_generic.wav
mass = 22
standard = 1
hidden = 2
